Here are a couple of questions about Psyche!, related to the Assamite Reliquary.
1/ Is it possible to use the Reliquary: Shango Remains after a combat, in order to draw a Psyche! and play it ?
2/ Is it possible to use the Reliquary: Shango Remains after the opponent played Psyche!, in order to draw an Obedience ?
Thanks !
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Cardtexts : Psyche! -- Type: Combat -- Discipline: Celerity -- Cost: None -- Text: [cel] Press. [CEL] Only usable at the end of combat when both combatants are still ready. Begin another combat with the opposing minion. - Reliquary: Shango Remains -- Type: Equipment -- Clan: Assamite -- Cost: None -- Text: Equipment. Choose an Assamite in your ash heap or burn 1 pool to choose an Assamite in your uncontrolled region. Remove that Assamite from the game or burn this reliquary. Once per turn, if this Assamite is ready, he or she may burn 1 blood to give you +2 hand size for the remainder of the turn; this ability cannot be used during combat. - Obedience -- Type: Reaction -- Discipline: Dominate -- Cost: None -- Text: Only usable when this reacting vampire is about to enter combat with an acting younger vampire. [dom] Untap the acting vampire, do not tap this reacting vampire, and end the current action (and combat). The acting vampire cannot attempt the same action this turn. [DOM] As above, but do not untap the acting vampire.
> Cardtexts : > Psyche! -- Type: Combat -- Discipline: Celerity -- Cost: None -- > Text: > [cel] Press. > [CEL] Only usable at the end of combat when both combatants are still > ready. Begin another combat with the opposing minion. > - > Reliquary: Shango Remains -- Type: Equipment -- Clan: Assamite -- > Cost: None -- > Text: Equipment. > Choose an Assamite in your ash heap or burn 1 pool to choose an > Assamite in your uncontrolled region. Remove that Assamite from the > game or burn this reliquary. Once per turn, if this Assamite is ready, > he or she may burn 1 blood to give you +2 hand size for the remainder > of the turn; this ability cannot be used during combat. > - > Obedience -- Type: Reaction -- Discipline: Dominate -- Cost: None -- > Text: Only usable when this reacting vampire is about to enter combat > with an acting younger vampire. > [dom] Untap the acting vampire, do not tap this reacting vampire, and > end the current action (and combat). The acting vampire cannot attempt > the same action this turn. > [DOM] As above, but do not untap the acting vampire.
>>> Here are a couple of questions about Psyche!, related to the Assamite >>> Reliquary.
>>> 1/ Is it possible to use the Reliquary: Shango Remains after a >>> combat, in order to draw a Psyche! and play it ? >> No. Psyche! has an earlier timing window.
>>> 2/ Is it possible to use the Reliquary: Shango Remains after the >>> opponent played Psyche!, in order to draw an Obedience ? >> Yes.
> Why is that ? When Psyche is played, aren't we right away in a new combat ?
> >>> Here are a couple of questions about Psyche!, related to the Assamite > >>> Reliquary.
> >>> 1/ Is it possible to use the Reliquary: Shango Remains after a > >>> combat, in order to draw a Psyche! and play it ? > >> No. Psyche! has an earlier timing window.
> >>> 2/ Is it possible to use the Reliquary: Shango Remains after the > >>> opponent played Psyche!, in order to draw an Obedience ? > >> Yes.
> > Why is that ? When Psyche is played, aren't we right away in a new combat ?
> No.
> Obedience can still be played, for example.
So, Shango Remains can be played as an "interrupt" then?
Chris Berger wrote: > On Nov 17, 12:04 pm, LSJ <vtes...@white-wolf.com> wrote: >> Orpheus wrote: >>> LSJ wrote: >>>> floppyzedolfin wrote: >>>>> Hello, >>>>> Here are a couple of questions about Psyche!, related to the Assamite >>>>> Reliquary. >>>>> 1/ Is it possible to use the Reliquary: Shango Remains after a >>>>> combat, in order to draw a Psyche! and play it ? >>>> No. Psyche! has an earlier timing window. >>>>> 2/ Is it possible to use the Reliquary: Shango Remains after the >>>>> opponent played Psyche!, in order to draw an Obedience ? >>>> Yes. >>> Why is that ? When Psyche is played, aren't we right away in a new combat ? >> No.
>> Obedience can still be played, for example.
> So, Shango Remains can be played as an "interrupt" then?
No, but it can be tapped once combat had ended, like Obedience can be.
On Nov 17, 10:33 am, LSJ <vtes...@white-wolf.com> wrote:
> >> Obedience can still be played, for example.
> > So, Shango Remains can be played as an "interrupt" then?
> No, but it can be tapped once combat had ended, like Obedience can be.
Do you mean by 'tapped' that its effect can be used, since neither R:SR nor Obedience actually 'tap' as far as V:TES terms are concerned?
Now the real question since I cannot seem to find the relevant clarifications: How is it that Psyche! has a timing window that will not allow R:SR to be used to find and play it? Psyche! is played after the combat (meaning you downsize from an Aura Reading and can replace DNR till after combat cards, etc.) and R:SR's restriction is "this ability cannot be used during combat". If you can use R:SR after someone has played a Psyche! to find an Obedience, why can you not use R:SR after a combat is over to increase your handsize and find a Psyche! with which to play?
Robert Scythe wrote: > How is it that Psyche! has a timing window that will not allow R:SR to > be used to find and play it? Psyche! is played after the combat > (meaning you downsize from an Aura Reading and can replace DNR till > after combat cards, etc.) and R:SR's restriction is "this ability > cannot be used during combat". If you can use R:SR after someone has > played a Psyche! to find an Obedience, why can you not use R:SR after > a combat is over to increase your handsize and find a Psyche! with > which to play?
Because Psyche! (and Coordinated Attacks) are "magic" -- they are combat cards that are played at the end of combat. Not quite in combat and not quite after.
That's why a blocker's Psyche! gets to be played before the acting controller's Hidden Lurker, for example.
LSJ wrote: > Robert Scythe wrote: >> How is it that Psyche! has a timing window that will not allow R:SR to >> be used to find and play it? Psyche! is played after the combat >> (meaning you downsize from an Aura Reading and can replace DNR till >> after combat cards, etc.) and R:SR's restriction is "this ability >> cannot be used during combat". If you can use R:SR after someone has >> played a Psyche! to find an Obedience, why can you not use R:SR after >> a combat is over to increase your handsize and find a Psyche! with >> which to play?
> Because Psyche! (and Coordinated Attacks) are "magic" -- they are combat > cards that are played at the end of combat. Not quite in combat and not > quite after.
> That's why a blocker's Psyche! gets to be played before the acting > controller's Hidden Lurker, for example.
On Nov 18, 5:09 am, LSJ <vtes...@white-wolf.com> wrote:
> Because Psyche! (and Coordinated Attacks) are "magic" -- they are combat cards > that are played at the end of combat. Not quite in combat and not quite after.
> That's why a blocker's Psyche! gets to be played before the acting controller's > Hidden Lurker, for example.
"Magic" huh. Well, to go with that, would Haven Hunting's effect be considered a "magic" effect as well? Before the acting players HL and the such? Or does this "magic" category only apply to combat cards (not effects) that can be played at the end of combat? Though it seems that there may be some effects that can happen during this "magic" window.
Robert Scythe wrote: > On Nov 18, 5:09 am, LSJ <vtes...@white-wolf.com> wrote:
>> Because Psyche! (and Coordinated Attacks) are "magic" -- they are combat cards >> that are played at the end of combat. Not quite in combat and not quite after.
>> That's why a blocker's Psyche! gets to be played before the acting controller's >> Hidden Lurker, for example.
> "Magic" huh. Well, to go with that, would Haven Hunting's effect be > considered a "magic" effect as well? Before the acting players HL and > the such? Or does this "magic" category only apply to combat cards > (not effects) that can be played at the end of combat? Though it seems > that there may be some effects that can happen during this "magic" > window.
Haven Hunting shares the window used by Hidden Lurker and Fast Reaction.
On Nov 18, 8:21 pm, Robert Scythe <robe...@exploretalent.com> wrote:
> Or does this "magic" category only apply to combat cards > (not effects) that can be played at the end of combat? Though it seems > that there may be some effects that can happen during this "magic" > window.
Yep, the magic seems to be things that are played during combat. Psyche is a combat card and can only be played during combat, therefore it must get played and immediately resolved on the "magic" combat side of the end-of-combat line. Things that are not useable during combat (reactions, action modifiers, Shango Remains) have to wait until the other side of the line because they can't be played until then.
I'm guessing that Haven Hunting has to wait for the other side of the line because it doesn't have the prerogative of having to trigger and be resolved during combat. It waits because it can wait. Psyche cannot.